Deal 4 cards to everyone face down. The rest of the cards will be the Draw Pile. Choose what small objects will be grabbed and set them in the center. You will need one less than your total number of players. For example if you have 3 players, you will need 2 objects.

**Goal**

Do not be the last person to grab the spoons from the middle.

**Directions**

Everyone is trying to make a set of 4 matching cards for the first part of the game. Decide who will start. This first player will take the top card from the Draw Pile, then discard a card. The discarded card will become the Draw Pile for the player next to them. This continues in a circle so that the last player will discard their card on the first player's Draw Pile. Everyone continues the process of drawing a card and discarding a card until someone has a set of 4 matching cards. When you get a set of matching cards, quietly grab one of the objects in the center of the table. If you see someone grab an object in the center of the table, you want to grab one as quickly as possible even if you do not have a matching set. The last person the grab an object from the center of the table loses.

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Each player is dealt ten cards face down in two rows of five cards each. Each space is assigned a number 1-10, so that the top row from left to right is 1, 2, 3, 4, 5, and the bottom row from left to right is 6, 7, 8, 9, 10. The remaining cards are placed face down to be the shared Draw Pile. Players are not allowed to look at their cards.

**Goal**

Be the first player to fill all of your spaces for numbers 1-10.

**Directions**

Decide which player goes first. Popular ways of choosing include: the youngest person, the person with the next birthday, or having all players draw a card and the person with the lowest number goes first.

Player 1 draws a card from the Draw Pile. If the card is 1-10, the player places that card face up on its spot and removes the face down card that is in its space. Then that card is placed face up in its correct space. Jacks, Queens, and Kings are "unplayable" cards that cannot be placed in a space. Player 1 continues this process until the card is the card they have cannot be placed in a space because there is already a face up card they draw one of the unplayable cards. This card is now placed in the Discard Pile, and it is the next player's turn. Take turns until someone has all of the spaces filled with face up cards in their correct spots. If the Draw Pile runs out of cards, shuffle the Discard Pile and use those cards.

**Variations**

The Jack is a wild card that can take the place of any number.

After a player wins a round, the largest number becomes unplayable for them for the next round. For example, if player 1 wins the next round, they will only lay out 9 spaces for the following round and can no longer use their 10's. If they win another round, then they will only lay out 8 spaces for the following game and the 9 also becomes unplayable. This continues until one of the players only has one location and wins by drawing a 1 (or a wild card) to fill that space.

]]>Deal 5 cards to each person face down so the other player cannot see them. Get pencil and paper if you need scratch paper.

**Goal**

Have the highest number based on the mean, median, or mode of your set of numbers.

**Directions**

After looking at your cards, decide if you want to use your mean (all five numbers added together then divided by 5), median (the 3rd number after you order them in sequential order), or mode as your number (the number that you have the most of. If you only have one of each number, then the largest number). The person with the largest number wins that round. Add your numbers for each round and the first person to reach 50 wins the game.

**Variations**

Easier: For younger children, only do one task. The activities in order of easiest to hardest are:

- Mode
- Median
- Mean:

Deal 5 cards to each person face down so the other player cannot see them. Decide if you will be able to use your cards multiple times or if you can only use each number once. Get pencil and paper if you need scratch paper.

**Goal**

Collect the most challenge cards at the end of the game.

**Directions**

From the remaining cards, each player chooses 1 card for the other person to make an equation for with the 5 cards that were dealt to them. They "throw down" their challenge card at the same time, and all players flip over their 5 cards and try to make their equations at the same time. If you are able to make an equation for the other player's challenge card, you get to keep it. If you cannot, that card gets discarded. Start the next round with 5 new cards for each player. The first person who collects 5 challenge cards or has the most cards at the end of the game wins.

]]>Shuffle the deck and place it face down in the center to be the Draw Pile. Get pencil and paper if you need scratch paper.

**Goals**

Use order of operations to get the target answer using the cards you flip over.

**Directions**

Version 1: Flip over 5 cards and use order of operations to add, subtract, multiply, and/or divide to get the answer 10.

Version 2: Flip over 4 cards and use order of operations to add, subtract, multiply, and/or divide to get the answer 24. **Variations:**

- Easy: Use any of the cards once, but you do not have to use all of them.
- Challenge: Use all of the cards only once
- If there is a tie, the person who is able to come up with the most solutions wins
- If there is a tie, the person who used the most cards wins

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Take out the face cards. For each person playing, lay out a set of cards face up for #'s 1 - 10 (one of each number). Place the rest of the cards face down for the Draw Pile.

**Goal**

Be the first to flip over all of the cards in your row of #'s 1-10.

**Directions**

When it is your turn, flip over two cards. Add these two numbers together. Look for an equation using numbers from your cards that are face up that has the same sum. For example, if you flip a 2 and 6 your sum is 8, so you can flip over 1 and 7 OR 1, 2, and 5, OR just an 8. Then it is the next person's turn whether or not you were able to flip any cards over. First person to flip over all of their cards wins. You can also use two dice instead of flipping cards to find your sum. **Variations**

Use order of operations to include subtraction and multiplication to make your equivalent answer.

]]>Deal 7 cards to each player. Place the rest of the cards face down in the center to be the draw pile. Flip the top card over and place it next to the deck. This will be the discard pile.

**Goal**

Discard all of your cards first.

**Directions**

Players try to make two sets of three with cards that are either the same number or in sequential order. The youngest player goes first. Draw a pile from the draw pile or discard pile. Try to make 2 sets of three with the cards in your hand. Discard one card. Take turns until one player is able to make two sets of three cards that are the same or in sequential order.

]]>For younger kids, take out the face cards or bigger numbers.

**Goal**

Figure out what is the card on your forehead.

**Directions**

The dealer gives each player a card to place on their forehead facing out so that each player can see the card for the other player, but not their own. The dealer says the sum of the two cards. The first player who figures out what their card is using the answer that the dealer gave and the number on the other player's forehead wins that round and gets to keep the cards. The player with the most cards at the end of the game wins.

**Variations**

- Subtraction: The dealer says the difference when they subtract the smaller number from the larger number.
- Multiplication: The dealer says the product by multiplying the two numbers together.

Lay out cards face up, either 9 cards in a 3x3 array or 12 cards in a 3x4 array. Place the rest of the cards face down to be the draw pile.

**Goal**

Try to match all of the cards in your deck.

**Directions**

This can be played single player or with others by taking turns. Flip a card from your Draw Pile one at a time. When it matches one of the cards in your array, take both cards and place them in your Collection Pile. Replace the blank spot in your array with a card from your Draw Pile. Continue until all of the cards are matched up and in your Collection Pile.

**Variations**

Way to make pairs include:

- Same number
- Make 10 (the two numbers added together equals 10)
- Same answer (for math facts or multiplication representation cards)

Shuffle the deck and place it face down in the center to be the draw pile. Get pencil and paper to keep track of the answer if necessary.

**Goal**

Be the person who flips over the card that gets you to your number goal.

**Directions**

Decide on your number goal and if you need to reach the exact number or just get to it. Popular options are 0, 25, 50, and 100. Take turns flipping over a card. Add or subtract that number to the previous total. The person whose card gets to the target number wins.

]]>You can use your hands (one easier, two harder) or cards to play this game.

If using cards, see the directions to see which cards need to be taken out of the deck. Place the remaining cards face down in the center. For each round, each person will draw a card from this deck. **Directions**

Be the first to shout out the answer:

- One handed or Cards 2-5: sum or difference
- Two handed or Cards A-10: sum or difference
- One handed or Cards 2-5: what's needed to make 10
- Two handed or Cards A - 10: what's needed to make 20
- One handed, Two handed, or one card from the deck: product

Take out all of the 10, J, Q, K cards.

Place face up in the center, an Ace, 2, 3, 4, 5, 6, 7, 8, 9. Then place the rest of the cards in a stack face down. wins.

**Goal**

The person who grabs the most cards wins.

**Directions**

Take turns flipping over a card. The first person to grab the other card that "makes 10" gets to keep that card. That means the number that will equal 10 when added to the card that was flipped over that. Continue until all face up cards have been grabbed. If you grab the wrong card, then you must return that card and another card that you already have. If you do not have another card, you can just return the incorrect card. The person with the most cards wins.

**Variation**

Lay out 2 - 10 face up, and remove the A, J, Q, K. Take turns flipping over a card one at a time and grab the card that is the same number.

]]>Each person gets 7 cards, and the rest of the cards go face down in the center to be the draw pile.

**Directions**

Youngest player goes first. They can ask anyone if they have a specific number. The other player must either give all of their cards for that number or say "Go fish" if they do not have any. If the original player gets cards, they can ask again. If no, they must take one card from the draw pile, and then it is the next player's turn. The goal is to collect all four suits for a number. When you get all four cards, you must put it on the table and show it to the group. After all cards have been grouped, the person with the most groups of 4 wins.

]]>Deal all cards so that all players have the same amount of cards. Keep cards face down.

**Directions**

Determind what wins each round. Options include largest or smallest number, the largest sum, difference, or product. Players flip over their top card at the same time. If looking for largest or smallest number, flip over one card. If looking for the sum, differnce, or product, flip over two cards. The player who loses the round gets all of the cards. If there is a tie, keep the cards in the center and play another round until someone loses, and they will get all of the cards.

]]>In the center place a stack all face down of 5 cards, 1 card, 1 card, a stack of 5 cards.

Deal the rest of the cards equally between the two players.

Each player flips over 5 cards.

**Directions**

Players can only play with the 5 cards that are flipped over.

At the same time, flip over the 2 center cards. If a player has a card that is chronologically higher or lower than a card in the middle, they can play it, then flip over a new card from their deck so that they always have 5 cards flipped up. Players place their cards at the same time. If neither of the players can place another card in a center pile, both players pick up a card from the piles placed to either side of the center piles and places it in the nearest center pile. If both players still cannot move, they repeat this process until all cards are gone, in which case, cards from the bottom of the center piles are placed on top. The first person to get rid of all of their cards first wins the game.

Deal all the cards between the players.

**Goal**

Be the first person to get rid of all of your cards.

**Directions**

The person with the 7 of diamonds goes first and must place that card down. Take turns placing a card on the table. The card MUST be a 7 OR the next number before or after a card on the table for the same suit. If you don't have a card, your turn is skipped. First person to get rid of all their cards wins.

**Variations**

Use multiplication number representation cards and place numbers in skip count order.

]]>Take out all of the face cards.

Shuffle the cards and place the deck face down in the center. This will be the draw pile.

**Goal**

The first person to get rid of all of their cards wins.

**Directions**

Take turns flipping a card over. Count from 1 to 10 as you flip the card, saying the next number with each card flip. If the card that is flipped over is the same as the number that was said, slap the deck as quickly as possible. The person who slaps the deck last takes all of the cards.

**Variations**

- Also slap the deck when the same number is flipped twice in a row.
- Assign one of the numbers to be the Wild Card and also slap the deck when this Wild Card number is flipped over.

Take out all of the face cards except ONE queen.

Deal all the cards out to all the players.

**Goal**

Try not to be the person with the Queen card at the end of the game.

**Directions**

Each player removes all their pairs. If someone has three of a kind, only remove two of them. Youngest player goes first and takes a card from the player on their left. If it matches another card, take out the pair. Then move on to the next player. Continue until everyone has matched their cards and one person is left with the Queen card.

**Variations**

If you are playing with a deck without a set of queens, choose another number to represent the "Old Maid," and keep only one of that card (take out the other 3 in the set).

]]>Choose 5-9 number pairs (10-18 total cards). Shuffle the cards and lay them face down in two or three rows.

**Goal**

Find the most pairs.

**Directions**

For each turn, flip two cards over and try to find a match. Continue until all cards are matched up.

**Variations**

Pairs can be cards that are the same number or are math facts that have the same answer.

]]>Each player has a row of 5 cards face up in front of them OR has 9 cards face up in a 3x3 grid. Dealer has the remaining cards.

**Goal**

Be the first player to flip over all of your cards, make 3 in a row, OR flip over all of your cards (decide what the goal is before playing).

**Directions**

Dealer flips over 1 card at a time. Players that have a matching card (same number or same math fact answer) can flip over one card for each turn. If you have two of the same number, you can only flip over one of your cards. Ways to win can include being the first person to flip over all 5 cards, make 3 in a row wins, or get a blackout (flip over all of your cards). If there is no dealer, players take turns flipping over the stack of cards.

**Variations**

- Practice multiplication by matching multiplication number representations cards.
- Practice addition, subtraction, or multiplication by using multiple copies of math fact cards and match the same answers.